Hero Skills
The skill of each of the 90 heroes, as the game describes it, with its values at every level. Filter by the game's own keywords — when a skill fires (Ready, Deploy, Magic…) and what it does (Temp, Aura…).
What do the keywords mean?
- Ready
- Effect triggers when both players are ready
- Temp
- Only works for a single round after which the effect is lost
- Deploy
- Purchase a Minion and place it in an empty tile to gain its effects
- Aura
- Aura effects apply when conditions are met.
- Magic
- Only available after Charge Up.
- On purchase
- Effect triggers when purchasing this Minion.
- Remove
- Removes this Minion from this field
- Rush Squad Unit
- Works for Rush Squad units summoned by this Minion
- Shield
- Each Shield stack blocks 1 damage
- Battle Start
- An effect that triggers at the start of each battle
- Max Mana
- Some attack effects only trigger when you have enough Mana.
- Mana Cost
- The Mana required to trigger attack effects.
- Sleep
- Cannot act or trigger effects for this round
- Unique
- Does not stack. Only affects one Minion.
- Sell
- Effect triggers when selling this Minion.
- Freeze
- Cannot act or trigger effects for the time being.
Attacks 6 enemies at once, dealing 40% damage.
RareFires a volley of 4 bullets at the enemy, each dealing 40% damage.
RareAura: Increases the ATK of the Minion 1 tile above by 2.
EpicReady: Grants 1 random other Minions ATK +1. Also heals the Captain for 2 HP.
EpicDeploy: Gains ATK +2-6, but the Captain loses 5% of maximum HP (skill fails if this would kill the Captain).
LegendaryAttacks all enemies to deal 40% damage. The Captain loses 4% of Max HP. Only the front-most enemy will be attacked if the Captain is below 4% HP.
LegendaryReady: Transforms into a random Minion not in your deck (retains own ★ rank and ATK).
RareAura: Increases the ATK of all adjacent Minions by 2.
EpicAttacks enemies in a small area, dealing 25% damage and slowing them by 25% for 3 sec.
EpicAura: Increases all Minions' ATK SPD by +4%.
EpicAttacks bounce among enemies 5 times, dealing 25% less damage each bounce.
LegendaryMagic (4 sec): Makes the next attack deal 100% Area Damage.
EpicReady: Spawns bread on an empty tile. Increases the taker's ATK by 3.
LegendarySlashes enemies as they enter the field, dealing 80% damage.
LegendaryReady: Temp increases the ATK SPD of the highest-ATK Minion by +15%.
LegendaryAura: This Minion gains ATK +5 for every 10% HP the Captain is missing.
EpicDeals 200% damage to the enemy boss.
LegendaryEnemies gain Corruption when entering the field, taking damage equal to 40% of Mister Hiss' ATK every 3 sec.
LegendaryGrants Shield +1 to the first 10 summoned allied Rush Squad Units.
EpicGrants other Minions an ATK increase of 1 when they are promoted.
EpicThis Minion gains an extra 5 ATK when promoted.
LegendaryReady: Temp increases this Minion's ATK by 80% if it's at 3★.
LegendaryReady: If below 2★, grants this Minion +1 ★ rank. If at 2★ or higher, demotes to 1★.
LegendaryReady: Increases this Minion's ATK by 2.
RareWhen a Minion is promoted, Dr. Kraut gains 1 ATK.
RareWhen you Deploy this Minion or any Minion is promoted, place 1 Carrot Bombs with 100% of this Minion's ATK on the field. They explode to deal Area Damage when touched by an enemy.
EpicIncreases the ATK of the Minion with the highest ATK by 1 whenever a Minion is promoted.
EpicWhen this Minion is promoted, all other Minions' ATK increases by 2.
LegendaryReady: Promotes by 1★. If at 3★, transforms into a random 1★ 8-Cost Minion that inherits 50% of the original Minion's ATK.
LegendaryCan be promoted with any allied Minion of the same ★ rank. Increases the purchase price by +3; each subsequent purchase in this match increases the purchase price by +1.
LegendaryDeploy: Demotes the selected Minion's ★ rank by 1 (this counts as a promotion).
Epic4 random Minions gain 1 ATK whenever a Minion is promoted.
LegendaryDeploy: Creates 3 clones of this Minion.
LegendaryReady: Temp demotes 1 enemy Minions by -1★.
LegendaryReady: When all other Minions on the field except for this Minion are at 3★, gains ATK equal to 50% of the combined ATK of all other Minions.
LegendaryReady: Copies 25% of the ATK from the Minion with the highest ATK (excluding self) as a Temp ATK bonus.
EpicReady: Summons 1 1★ Temp Cabby Pups with 4 ATK.
EpicReady: Temp increases 3 random Minions' ATK by 2.
EpicIncreases the quantity of Rush Squad Unit summoned by this Minion by 1.
LegendaryReady: Summons 2 1★ Temp Steenhogs that inherit 25% ATK.
LegendaryRush Squad Unit summoned by this Minion: Quantity -1, and Shield +3. Their Move SPD is also increased by +8% for every 5% of HP the enemy Captain is missing.
RareTemp grants summoned Minions ATK +2.
EpicWhen a Minion is summoned, 3 random others Temp gain ATK +1.
EpicMagic (5 sec): Transfers the 1 highest-HP Rush Squad Units on the field to the opponent, with 15% of their Max HP. Make this Minion Sleep.
EpicReady: Temp absorbs 15% ATK from 1 enemy Minions with the highest ATK. This Minion can Temp gain up to 5 ATK this way.
LegendaryReady: Creates 1 Temp clones that inherit 50% of this Minion's ATK.
LegendaryReady: Temp reduces the ATK of all enemy Minions by 5% (no less than -1).
LegendaryUp to 2 Temp Minions can be devoured each round, gaining 2 ATK for each.
EpicDeploy: Temp increases the selected Minion's ATK by 50.
EpicClones the first 4 Rush Squad Units each round and transfers them to the opponent. Clones have 10% of the originals' HP.
LegendaryDeploy: Clones the designated Minion. Cannot be sold. At round end: Remove.
LegendaryGrants summoned Temp Minions ATK +20% (no less than +10).
LegendaryIncreases this Minion's ATK by 2 whenever an enemy is defeated.
LegendaryReady: Increases the ATK of other Minions by +2 (only 1 of each duplicate). Instead grants ATK +4 if there are no duplicates on the field.
RareOn purchase: Grants 1 free Shop refreshes.
EpicEach time you spend Suncoins, Temp increases Sharp Sentry's ATK by 1.
EpicOn purchase: Increases the ATK of the next Minion you purchase by 4.
LegendaryReduces the Purchase Price by 2. Temp increases the Purchase Price by 1 for each Seed Peon you buy.
LegendaryReady: Increases this Minion's sell price by 1.
EpicAura: Increases this Minion's ATK by 4 for every 5 Suncoins you have.
EpicDeploy: Increases the selected Minion's ATK by 6.
LegendaryReady: Increases the ATK of 1 random Frozen Minions in the Shop by +4. If there are none, instead increases this Minion's ATK by +4.
EpicOn purchase: Refreshes the Shop with 1 8-Cost Minions and increases their cost by +2.
LegendaryWhen purchasing any Minion: Increases 1 random Minion's ATK by 2.
LegendaryOn purchase: Minions in the Shop gain ATK +2.
EpicAura: Increases Lady Tulip's ATK by +2 for each Suncoin you have spent this round.
EpicDeploy: Increases the selected Minion's ATK by 8 and spends all Suncoins, each increasing its ATK by 2.
EpicDeploy: Remove the selected Minion. 120% of its ATK is Temp distributed evenly to all other Minions.
LegendaryEach Suncoin gives Eggydjinns in the Shop ATK +4. Purchase price is equal to currently held Suncoins (no lower than 1).
EpicReady: Summons 1 random 3 or 5-Cost Minions of the same ★ rank. They inherit 35% of Sunny Banker's ATK.
LegendaryAny Temp ATK increase or decrease is permanent for this Minion.
LegendaryReady: Increases the ATK of Minions in the Shop by +2–3.
RareATK SPD +140%. Attacks deal 30% damage.
LegendaryIncreases Mangotello's ATK SPD by +20% for each unique Minion (not counting Mangotello) on the field.
LegendaryBattle Start: All Minions deal an additional 8 bonus damage.
LegendaryReady: Temp reduces the ATK of all enemy Minions by an amount equal to 20% of this Minion's ATK (cannot reduce below 1).
Legendary12 Max Mana; 12 Mana Cost: Attacks 1 random enemies. The Tree of Light gains +1 Mana for each attack by non-Tree of Light Minions.
LegendaryReady: If the enemy's total ATK is higher than yours, this Minion Temp gains 45% of the total ATK difference.
LegendaryMagic (4 sec): Launches 1 magic missiles at random enemies, dealing 50% of ATK as damage. Launches 1 extra missiles for each Minion with the same ★ rank as this Minion on the field.
LegendaryThis Minion gains 1 Research when another Minion is promoted. Ready: 200% of this Minion's Research is Temp distributed evenly to all other Minions in the same column as ATK.
LegendaryDeals 150% damage to all enemies whenever its Captain takes damage, but loses 60% ATK.
LegendaryUnique. Splits Rush Squad Units on the enemy's field into 2, each with 50% HP.
LegendaryReady: Steals 5% ATK from the enemy Minion with the highest ATK (steals no less than 1 ATK).
LegendaryReady: Summons 1 Temp clone of the Minion on the tile above this Minion. It inherits Magician Cucu's ★ rank and 70% of its ATK. Purchase price +3.
LegendaryMagic (5 sec): Freeze 1 random enemy Minions for 4 sec. Freeze duration is greatly reduced against enemies of a higher ★ rank than Fridgeton.
EpicDeploy: Steals ATK from all Shop Minions, gaining 90% ATK.
LegendarySell: Gains round 4's Fated Gift if this Minion is at 1★. Purchase Price increases by 1 for each of this Minion you buy (up to 8 Suncoins).
RareReady: Suncoins +1.
LegendaryReady: Reduces the number of Rush Squad Units summoned by up to 2 Minions by 1 each. For each Minion affected, this Minion summons 1 extra Rush Squad Units with 30% less HP.
LegendaryAllied Rush Squad Units create 1 Lotus Spirits on death. These Lotus Spirits have 1 HP and deal 1 damage.
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