Chest Captain
+4 Suncoins when unlocking tiles.
You get to choose 1 Rumble Badge at the start of each match.
Rumble Chess only. These are not the Captain Badges you equip on a deck. Captain Badges โ
+4 Suncoins when unlocking tiles.
When taking lethal damage, the Captain becomes invincible for that round and is healed to 25% HP.
Grants 15 Suncoins.
At the start of each round, gain 1 Suncoins for every 3โ Minion and 2 for every 4โ one.
ATK +8% whenever a Minion is promoted.
Increases the Captain's max HP by 150 and HP by 100.
Ready: Minions in the Shop gain ATK +2.
Grants 3 free shop refreshes each round.
Stuns all enemy Minions for 5 sec at the start of battle.
Ready: The Minions with the lowest and highest ATK Temp gain 40% of each other's ATK.
Grants 8 Suncoins whenever a Minion is promoted to 4โ .
Whenever you purchase a Minion or refresh the Shop, a random Minion in the Shop gains ATK +25%โ100%.
Minions in the Shop Temp gain ATK +1 each time you spend Suncoins.
Match Start: Grants 1 3โ Starry Starfruits.
The first Minion you place each round gains ATK +100%.
Allied Rush Squad Units gain 200% Move SPD for 2.5 sec on entering the field (half duration on bosses).
Ready: Summons 1 1โ Arti Egg.
Increases the ATK SPD of all Minions by 25%.
Increases the Shield value of summoned Rush Squad Units by +1, or by +2 if the enemy has more total ATK than you.
Reduces the Purchase Price of 8-Cost Minions by 4.
Ready: Increases the ATK of Minions by 2 (1 duplicate per unique Minion). Each unlocked tile increases the potency by 1.
Ready: Grants 1 Suncoin for every 8 Suncoins you have.
The first Minion purchased each round is free.
Round Start: Reduces the unlock price of tiles by another 4.
Increases the ATK SPD of the highest-ATK Minion by +50%.
Every Minion you sell grants extra Suncoins equal to its โ rank on the next round.
Each time you spend Suncoins, 1 random Minions gain ATK equal to 100% of the Suncoins you spent.
Grants 1 Suncoins whenever a Minion is promoted.
For every 3% Total ATK you have more than the enemy, your Rush Squad Units gain Move SPD +1% (does not work against bosses). For every 3% Total ATK the enemy has more than you, your Minions gain ATK SPD +1%.
Cloud Synergy +8
Moon Synergy +8
Sun Synergy +8
Lightning Synergy +8
Droplet Synergy +8
Star Synergy +8
Unlock Rumble Gold Pass Rewards. Unlock More Rumble Badges & +2 Choices. Battle Pass โ
Ready: Summons a Temp clone of a random 4โ Minion that inherits 50% ATK.
Purchasing a Minion or refreshing the Shop changes prices by a random value from -2 to +2.
Sells the selected Minion and gives 120% of its ATK to another Minion (can only be used once per round).
Grants 3 random 8-Cost Minions (Sleep) at the start of the match.
Round Start: Destroys the highest ATK Minion on the field, and grants 85% of its ATK to 2 random Minions.
Ready: Balances the ATK of all Minions, and then increases their ATK by 10%.
Unlocks all tiles at match start. However, the cost of Minions increases by 2 and refreshes by 1.
At the start of Boss rounds, refreshes the Shop with 2 Demon Sprouts that can Temp copy selected Minions.
Ready: Summons a random Minion that you already have.
Ready: Temp promotes your 4 Minions with the lowest โ rank by +1โ (triggers first immediately on Ready).
Ready: Increases the ATK of all Minions by +10% (both allies and enemies).
Each time you purchase a Minion, other Minions of this type in the Shop gain ATK equal to the Minion's purchase price.
Reduces the purchase price of Minions by -33%. But you can only purchase 2 of each Minion type per round.
When all tiles are unlocked, summons a 2โ 8-Cost Minion on every empty tile on the field.
Your Minions Temp gain ATK SPD +4% whenever they attack.
Increases the โ rank of summoned Temp Minions by +1.
Ready: If all Minions are of the same โ rank, Temp grants all other Minions ATK equal to 80% of the ATK of the lowest-ATK Minion.
Reduces the purchase price of Minions by -1. But tile unlocks no longer drop in cost as the match progresses.
Ready: Temp demotes all enemy Minions by -1 (triggers first immediately on Ready).
Round Start: Refreshes the Shop with up to 2 Minions that you already have fielded.
If you don't take any damage this round, gain clones of 1 random enemy Minions. If your field is full, your 1 Minions with the least ATK instead turn into random enemy Minions.
No Rumble Badge matches.