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Season 10Sep 2026 ends in

Captain Badges

Each Captain comes with a Badge, and each Badge unlocks two Charms as it levels up. What every Badge and Charm does, level by level.

How Badges work

  • Each deck holds 1 Captain Badge and 2 Charms.
  • You get a Captain's Badge when you get that Captain. Duplicates level the Badge up.
  • A Badge unlocks its Captain's Charm at level 3 and upgrades it at level 5.
  • You cannot equip a Captain's Badge and the same Captain's Charm at the same time.

Getting Captains

Obtaining Seasonal Captains

You'll be able to get the Captain's Key item from Block Brawl.

With these, you can open Chests for a chance to receive new Seasonal Captains and Badge Gold Tokens (enough of these can be redeemed for new Seasonal Captains).

Badge Silver Tokens

Gold Tokens are converted into Badge Silver Tokens each new season.

Badge Silver Tokens can be redeemed for other Captains.

Captain's Key chest: possible rewards

  • Badge Gold Token 16.25%
  • Legendary Captain 0.08%
  • Epic Minion 12.5%
  • Rare Minion 71.17%
  • If you recruit a max level Minion, you'll instead get some Gold.
  • Recruitment also has a very small chance of granting Gold per default.

Coco Coinhog Badge

Captain: Coco Coinhog
Lv. 1 Ready: Gain 1 Suncoin (up to 2) for every 5 Suncoins you have.
Lv. 2 Ready: Gain 1 Suncoin (up to 4) for every 5 Suncoins you have.
Lv. 3 Unlocks a Charm for this Captain.
Lv. 4 Ready: Gain 1 Suncoin (up to 6) for every 5 Suncoins you have.
Lv. 5 Upgrades a Charm for this Captain.

Charms

  • Coco Coinhog Charm I โ€” Ready: Gain 1 Suncoin (up to 2) for every 5 Suncoins you have.
  • Coco Coinhog Charm II โ€” Ready: Gain 1 Suncoin (up to 4) for every 5 Suncoins you have.

Plantener Badge

Captain: Plantener
Lv. 1 Ready: Heals the Captain for 6 HP.
Lv. 2 Ready: Heals the Captain for 9 HP.
Lv. 3 Unlocks a Charm for this Captain.
Lv. 4 Ready: Heals the Captain for 12 HP.
Lv. 5 Upgrades a Charm for this Captain.

Charms

  • Plantener Charm I โ€” Ready: Heals the Captain for 6 HP.
  • Plantener Charm II โ€” Ready: Heals the Captain for 9 HP.

Ironbound Greenhorn Badge

Captain: Ironbound Greenhorn
Lv. 1 The first Rush Squad Unit summoned each round gains +3 shield value.
Lv. 2 The first Rush Squad Unit summoned each round gains +5 shield value.
Lv. 3 Unlocks a Charm for this Captain.
Lv. 4 The first Rush Squad Unit summoned each round gains +8 shield value.
Lv. 5 Upgrades a Charm for this Captain.

Charms

  • Ironbound Greenhorn Charm I โ€” The first Rush Squad Unit summoned each round gains +3 shield value.
  • Ironbound Greenhorn Charm II โ€” The first Rush Squad Unit summoned each round gains +5 shield value.

Dino Badge

Captain: Dino
Lv. 1 Ready: Temp increases all Minions' ATK by +1.
Lv. 2 Ready: Temp increases all Minions' ATK by +2.
Lv. 3 Unlocks a Charm for this Captain.
Lv. 4 Ready: Temp increases all Minions' ATK by +4.
Lv. 5 Upgrades a Charm for this Captain.

Charms

  • Dino Charm I โ€” Ready: Temp increases all Minions' ATK by +2.
  • Dino Charm II โ€” Ready: Temp increases all Minions' ATK by +3.

Candlemancer Badge

Captain: Candlemancer
Lv. 1 The first refresh in each match is free and always reveals 1 8-Cost Minions.
Lv. 2 The first refresh in each match is free and always reveals 1 8-Cost Minions with a purchase price that is 1 lower.
Lv. 3 Unlocks a Charm for this Captain.
Lv. 4 The first refresh in each match is free and always reveals 1 8-Cost Minions with a purchase price that is 2 lower.
Lv. 5 Upgrades a Charm for this Captain.

Charms

  • Candlemancer Charm I โ€” The first refresh in each match is free and always reveals 1 8-Cost Minions.
  • Candlemancer Charm II โ€” The first refresh in each match is free and always reveals 1 8-Cost Minions with a purchase price that is 1 lower.

Fortune Cat Badge

Captain: Fortune Cat
Lv. 1 Match Start: Suncoins +2.
Lv. 2 Match Start: Suncoins +3.
Lv. 3 Unlocks a Charm for this Captain.
Lv. 4 Match Start: Suncoins +4.
Lv. 5 Upgrades a Charm for this Captain.

Charms

  • Fortune Cat Charm I โ€” Match Start: Suncoins +2.
  • Fortune Cat Charm II โ€” Match Start: Suncoins +3.

Sneakerhead Badge

Captain: Sneakerhead
Lv. 1 Allied Rush Squad Units gain 150% Move SPD for 0.5 sec on entering the field.
Lv. 2 Allied Rush Squad Units gain 150% Move SPD for 0.75 sec on entering the field.
Lv. 3 Unlocks a Charm for this Captain.
Lv. 4 Allied Rush Squad Units gain 150% Move SPD for 1 sec on entering the field.
Lv. 5 Upgrades a Charm for this Captain.

Charms

  • Sneakerhead Charm I โ€” Allied Rush Squad Units gain 150% Move SPD for 0.5 sec on entering the field.
  • Sneakerhead Charm II โ€” Allied Rush Squad Units gain 150% Move SPD for 0.75 sec on entering the field.

Count Dracula Badge

Captain: Count Dracula
Lv. 1 Match Start: Increases your Captain's Max HP by +60% (doesn't affect current HP).
Lv. 2 Match Start: Increases your Captain's Max HP by +80% (doesn't affect current HP).
Lv. 3 Unlocks a Charm for this Captain.
Lv. 4 Match Start: Increases your Captain's Max HP by +100% (doesn't affect current HP).
Lv. 5 Upgrades a Charm for this Captain.

Charms

  • Count Dracula Charm I โ€” Match Start: Increases your Captain's Max HP by +60% (doesn't affect current HP).
  • Count Dracula Charm II โ€” Match Start: Increases your Captain's Max HP by +80% (doesn't affect current HP).

Pirate Captain Badge

Captain: Pirate Captain
Lv. 1 Battle Start: Deals 6 damage directly to the enemy Captain.
Lv. 2 Battle Start: Deals 6 damage directly to the enemy Captain (damage increases by +1 each round, up to 10).
Lv. 3 Unlocks a Charm for this Captain.
Lv. 4 Battle Start: Deals 8 damage directly to the enemy Captain (damage increases by +1 each round, up to 15).
Lv. 5 Upgrades a Charm for this Captain.

Charms

  • Pirate Captain Charm I โ€” Battle Start: Deals 6 damage directly to the enemy Captain.
  • Pirate Captain Charm II โ€” Battle Start: Deals 7 damage directly to the enemy Captain (damage increases by +1 each round, up to 12).

Ice Queen Badge

Captain: Ice Queen
Lv. 1 Once every 4 sec, Freezes 1 random enemies for 2 sec (only targets each enemy once).
Lv. 2 Once every 4 sec, Freezes 1 random enemies for 2 sec (only targets each enemy once). Enemy Minions are frozen for 0.4 sec when attacking.
Lv. 3 Unlocks a Charm for this Captain.
Lv. 4 Once every 4 sec, Freezes 1 random enemies for 2 sec (only targets each enemy once). Enemy Minions are frozen for 0.7 sec when attacking.
Lv. 5 Upgrades a Charm for this Captain.

Charms

  • Ice Queen Charm I โ€” Once every 4 sec, Freezes 1 random enemies for 2 sec (only targets each enemy once).
  • Ice Queen Charm II โ€” Once every 4 sec, Freezes 1 random enemies for 2 sec (only targets each enemy once). Enemy Minions are frozen for 0.4 sec when attacking.

Mad King Badge

Captain: Mad King
Lv. 1 Battle Start: Temp increases all Minions' ATK SPD by +50% for 6 sec (Boss Rounds: 3 sec).
Lv. 2 Battle Start: Temp increases all Minions' ATK SPD by +75% for 6 sec (Boss Rounds: 3 sec).
Lv. 3 Unlocks a Charm for this Captain.
Lv. 4 Battle Start: Temp increases all Minions' ATK SPD by +100% for 6 sec (Boss Rounds: 3 sec).
Lv. 5 Upgrades a Charm for this Captain.

Charms

  • Mad King Charm I โ€” Battle Start: Temp increases all Minions' ATK SPD by +50% for 6 sec (Boss Rounds: 3 sec).
  • Mad King Charm II โ€” Battle Start: Temp increases all Minions' ATK SPD by +75% for 6 sec (Boss Rounds: 3 sec).